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MLV vs CinemaDNG: which RAW format should you use?

CinemaKit · Updated:

In CinemaKit, MLV and CinemaDNG carry the same kind of Bayer RAW frame data. The main practical difference is how a take is packaged: MLV keeps frames, audio and metadata in one file, while CinemaDNG stores a sequence of frame files. Choose for your next editing step rather than expecting the container alone to improve the image.

MLV vs CinemaDNG: which RAW format should you use?
Workflow questionMLV in CinemaKitCinemaDNG in CinemaKit
Take structureOne file per takeA sequence of RAW frames
AudioKept in the containerCheck the receiving workflow
Wi-Fi transferDownload the take fileDownload and extract the ZIP sequence
Best starting pointSimple phone-to-computer handlingAn editor that supports image sequences

When MLV is the simpler choice

MLV is convenient when you are moving large takes off a phone and want fewer files to track. Keep the take together, open it in CinemaKit or Studio, then export for your editor. It also works with dedicated MLV tools. Check your intended editor before assuming it can read an MLV file directly.

When a CinemaDNG sequence fits better

Use CinemaDNG when a downstream application supports the sequence workflow you need. Transfer the entire sequence and keep the frame order intact. CinemaKit packages downloaded sequences in a ZIP; extract it before using a tool that expects a folder of frames. Verify audio and frame rate separately in that tool.

A short compatibility test beats a long conversion

Record a short take in the mode you plan to use, transfer it and check playback, grading and export in your actual editing setup. Keep an original backup before converting. If you later use CKRAW to reduce storage, remember that it is a separate CinemaKit lossless format supported by CinemaKit and Studio.

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